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- Download Ios App To Pc
- How To Create Ios Apps
- How To Build Ios App Without Macbook Pro
- Xamarin Build Ios App Without Mac
- Build Ios App Without Mac
First step
- Register as Apple developer:https://developer.apple.com/programs/enroll/
- Join unity cloud build:https://unity3d.com/unity/features/cloud-build
- Follow cloud build instructions there to set up for IOS project
Creating .CSR file in windows (certificate signing request)
- If you are not using a Mac, you simply can not create iOS builds (unless you are still able to use a Mac OS). This is where services like PhoneGap Build and Ionic Package come in. These services allow you to build your application on their servers, which have the correct environment set up, instead of your computer which does not.
- Non-native platforms, like Flutter or React Native, won’t make iOS builds without Mac either. Storyboards can be edited only in Xcode, so development without Xcode means development without.
- Download openssl binary:https://indy.fulgan.com/SSL/
- Unzip it
- Open command prompt for that folder note must run as administrator
- Enter the following command > openssl genrsa –out mykey.key 204
- Download the missing openssl.cfg file from this page:https://docs.oracle.com/cd/E19509-01/820-3503/ggeyz/index.htmland place them in same folder with file name openssl.cfg
- Enter the following command > set OPENSSL_CONF = c yourOpensslfolderopenssl.cnf
- Enter following command > openssl req –new – key mykey.key – out certificateSigningRequest.certSingingRequest – subj “/email [email protected], CN your Name , c = your country
- Now you can Upload the generated “ cerficationSigingRequest.certSigningRequest” file into Apple Developer site
Setting Up Apple Developer Licenses
- Login into Apple developer account
- Go to “certificates , identifiers & Profiles”
- Create production certificate (for App Store and Ad Hoc)
- Upload your .csr file that you can generated in previous step
- Create App ID (make it wildcard so you can use it for many apps)
- Create provision profile for distribution
Creating .p12 file in windows
- Download your “ ios_devlopment.cer” from production certificates list (and copy it into your openssl folder)
- Enter following command > openssl x509 -in ios_development.cer -inform DER -out developer_identity.pem -outform PEM
- Use the mykey.key we created in CRS creation
- Enter following command > openssl pkcs12 -export -inkey mykey.key -in developer_identity.pem -out iphone_dev.p12
- Enter password (write it down , as you will need it later)
Building .ipa with unity cloud build
- Go to unity cloud build
- Create a new IOS projects (follow the instruction on the site)
- And when it as for the provision profiler and .p12 files you now have those files
- Then hit build and download your .ipa file
Copying .ipa to IOS device
- Install iTunes
- Connect IOS device to your PC
- Then drag and drop the cloud build .ips file here
- The click the ipad icon to view your ipad
- Click Apps
- Look for your .ips App in the list
- Click install button
- Click apply button at the bottom
- Done now you can run your app
Download Ios App To Pc
Reference:
- https://unity3d.com/learn/tutorials/topics/cloud-build/your-first-cloud-build-project
- https://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.html
- https://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.html
- https://www.tbs-certificates.co.uk/FAQ/en/openssl-windows.html
- Register your app on App Store Connect
This guide provides a step-by-step walkthrough of releasing aFlutter app to the App Store and TestFlight.
Preliminaries
Before beginning the process of releasing your app,ensure that it meetsApple’s App Review Guidelines.
In order to publish your app to the App Store,you must first enroll in theApple Developer Program.You can read more about the variousmembership options in Apple’sChoosing a Membership guide.
Register your app on App Store Connect
Manage your app’s life cycle onApp Store Connect (formerly iTunes Connect).You define your app name and description, add screenshots,set pricing, and manage releases to the App Store and TestFlight.
Registering your app involves two steps: registering a uniqueBundle ID, and creating an application record on App Store Connect.
For a detailed overview of App Store Connect, see theApp Store Connect guide.
Register a Bundle ID
Every iOS application is associated with a Bundle ID,a unique identifier registered with Apple.To register a Bundle ID for your app, follow these steps:
- Open the App IDs page of your developer account.
- Click + to create a new Bundle ID.
- Enter an app name, select Explicit App ID, and enter an ID.
- Select the services your app uses, then click Continue.
- On the next page, confirm the details and click Registerto register your Bundle ID.
Create an application record on App Store Connect
Register your app on App Store Connect:
- Open App Store Connect in your browser.
- On the App Store Connect landing page, click My Apps.
- Click + in the top-left corner of the My Apps page,then select New App.
- Fill in your app details in the form that appears.In the Platforms section, ensure that iOS is checked.Since Flutter does not currently support tvOS,leave that checkbox unchecked. Click Create.
- Navigate to the application details for your app and selectApp Information from the sidebar.
- In the General Information section, select the Bundle IDyou registered in the preceding step.
For a detailed overview,see Add an app to your account.
Review Xcode project settings
This step covers reviewing the most important settingsin the Xcode workspace.For detailed procedures and descriptions, seePrepare for app distribution.
Navigate to your target’s settings in Xcode:
- In Xcode, open
Runner.xcworkspace
in your app’sios
folder. - To view your app’s settings, select the Runner project in the Xcodeproject navigator. Then, in the main view sidebar, select the Runnertarget.
- Select the General tab.
Verify the most important settings.
In the Identity section:
Display Name
- The display name of your app.
Bundle Identifier
- The App ID you registered on App Store Connect.
In the Signing & Capabilities section:
Automatically manage signing
- Whether Xcode should automatically manage app signingand provisioning. This is set
true
by default, which shouldbe sufficient for most apps. For more complex scenarios,see the Code Signing Guide. Team
- Select the team associated with your registered Apple Developeraccount. If required, select Add Account…,then update this setting.
In the Build Settings section:
iOS Deployment Target
- The minimum iOS version that your app supports.Flutter supports iOS 8.0 and later. If your app includesObjective-C or Swift code that makes use of APIs thatwere unavailable in iOS 8, update this setting appropriately.
The General tab of your project settings should resemblethe following:
For a detailed overview of app signing, seeCreate, export, and delete signing certificates.
Updating the app’s deployment version
If you changed
Deployment Target
in your Xcode project,open ios/Flutter/AppframeworkInfo.plist
in your Flutter appand update the MinimumOSVersion
value to match.Updating the app’s version number
The default version number of the app is
1.0.0
.To update it, navigate to the pubspec.yaml
fileand update the following line:version: 1.0.0+1
The version number is three numbers separated by dots,such as
1.0.0
in the example above, followed by an optionalbuild number such as 1
in the example above, separated by a +
.![Without Without](/uploads/1/3/3/8/133896544/361519364.jpg)
Both the version and the build number may be overridden in Flutter’sbuild by specifying
--build-name
and --build-number
,respectively.In iOS,
build-name
uses CFBundleShortVersionString
while build-number
uses CFBundleVersion
.Read more about iOS versioning at Core Foundation Keyson the Apple Developer’s site.Add an app icon
When a new Flutter app is created, a placeholder icon set is created.This step covers replacing these placeholder icons with yourapp’s icons:
- Review the iOS App Icon guidelines.
- In the Xcode project navigator, select
Assets.xcassets
in theRunner
folder. Update the placeholder icons with your own app icons. - Verify the icon has been replaced by running your app using
flutter run
.
Create a build archive
This step covers creating a build archive and uploadingyour build to App Store Connect.
During development, you’ve been building, debugging, and testingwith debug builds. When you’re ready to ship your app to userson the App Store or TestFlight, you need to prepare a release build.At this point, you might consider obfuscating your Dart codeto make it more difficult to reverse engineer. Obfuscatingyour code involves adding a couple flags to your build command.
On the command line, follow these steps in your application directory:
How To Create Ios Apps
- Run
flutter build ios
to create a release build(flutter build
defaults to--release
). - To ensure that Xcode refreshes the release mode configuration,close and re-open your Xcode workspace.For Xcode 8.3 and later, this step is not required.
In Xcode, configure the app version and build:
- In Xcode, open
Runner.xcworkspace
in your app’sios
folder. - Select Product > Scheme > Runner.
- Select Product > Destination > Any iOS Device.
- Select Runner in the Xcode project navigator, then select theRunner target in the settings view sidebar.
- In the Identity section, update the Version to the user-facingversion number you wish to publish.
- In the Identity section, update the Build identifier to a uniquebuild number used to track this build on App Store Connect.Each upload requires a unique build number.
Finally, create a build archive and upload it to App Store Connect:
- Select Product > Archive to produce a build archive.
- In the sidebar of the Xcode Organizer window, select your iOS app,then select the build archive you just produced.
- Click the Validate App button. If any issues are reported,address them and produce another build. You can reuse the samebuild ID until you upload an archive.
- After the archive has been successfully validated, clickDistribute App. You can follow the status of your build in theActivities tab of your app’s details page onApp Store Connect.
How To Build Ios App Without Macbook Pro
You should receive an email within 30 minutes notifying you thatyour build has been validated and is available to release to testerson TestFlight. At this point you can choose whether to releaseon TestFlight, or go ahead and release your app to the App Store.
For more details, seeUpload an app to App Store Connect.
Release your app on TestFlight
TestFlight allows developers to push their appsto internal and external testers. This optional stepcovers releasing your build on TestFlight.
- Navigate to the TestFlight tab of your app’s applicationdetails page on App Store Connect.
- Select Internal Testing in the sidebar.
- Select the build to publish to testers, then click Save.
- Add the email addresses of any internal testers.You can add additional internal users in the Users and Rolespage of App Store Connect,available from the dropdown menu at the top of the page.
For more details, see Distribute an app using TestFlight.
Release your app to the App Store
When you’re ready to release your app to the world,follow these steps to submit your app for review andrelease to the App Store:
- Select Pricing and Availability from the sidebar of your app’sapplication details page onApp Store Connect and complete therequired information.
- Select the status from the sidebar. If this is the firstrelease of this app, its status is1.0 Prepare for Submission. Complete all required fields.
- Click Submit for Review.
Apple notifies you when their app review process is complete.Your app is released according to the instructions youspecified in the Version Release section.
Xamarin Build Ios App Without Mac
For more details, seeDistribute an app through the App Store.
Troubleshooting
Build Ios App Without Mac
The Distribute your app guide provides adetailed overview of the process of releasing an app to the App Store.